Burn Mechanism
Why Burn Matters
The #1 reason STEPN and Axie Infinity failed: Unlimited token supply → Hyperinflation → Token death
VEFFUT solves this with aggressive, multi-layer burn mechanisms.
VFT Burn Mechanisms
1. Pack Opening Burn (40% of VFT used)
Player buys 10 packs @ 1000 VFT each
├─ 10,000 VFT spent
├─ 4,000 VFT burned (40%) ✅
├─ 3,000 VFT to reward pool (30%)
└─ 3,000 VFT to treasury (30%)2. Card Upgrade Burn (50% of VFT used)
Upgrade card Level 5 → 6 (costs 500 VFT)
├─ 500 VFT spent
├─ 250 VFT burned (50%) ✅
└─ 250 VFT to stakers (50%)3. Tournament Entry Burn (20% of VFT used)
4. Marketplace Transaction Burn (5% of sale price)
5. Daily Activity Burn (automatic)
0.1% of all VFT in circulation burned daily
Distributed burn (all holders contribute proportionally)
Rewards active players
Burn Rate Projection
Year 1
~200M VFT
-60M (after emissions)
940M
Year 2
~150M VFT
-30M (after emissions)
910M
Year 3
~100M VFT
0 (balanced)
910M
Year 5
~450M cumulative
-100M total
900M
5-Year Target: 20-25% net reduction in circulating supply
Note: Burn projections depend on platform activity levels. Higher user engagement = higher burns.
VGT Burn (Bonus Deflation)
Quarterly buyback & burn from platform revenue
10% of marketplace fees
Locked VGT from inactive accounts (1+ year)
The Result
Unlike other GameFi projects that experienced hyperinflation and token death, VEFFUT's aggressive burn mechanisms ensure:
✅ Decreasing token supply over time
✅ Increasing scarcity and value
✅ Sustainable long-term economy
✅ Rewarding active players
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