Burn Mechanism

Why Burn Matters

The #1 reason STEPN and Axie Infinity failed: Unlimited token supply → Hyperinflation → Token death

VEFFUT solves this with aggressive, multi-layer burn mechanisms.

VFT Burn Mechanisms

1. Pack Opening Burn (40% of VFT used)

Player buys 10 packs @ 1000 VFT each
├─ 10,000 VFT spent
├─ 4,000 VFT burned (40%) ✅
├─ 3,000 VFT to reward pool (30%)
└─ 3,000 VFT to treasury (30%)

2. Card Upgrade Burn (50% of VFT used)

Upgrade card Level 5 → 6 (costs 500 VFT)
├─ 500 VFT spent
├─ 250 VFT burned (50%) ✅
└─ 250 VFT to stakers (50%)

3. Tournament Entry Burn (20% of VFT used)

4. Marketplace Transaction Burn (5% of sale price)

5. Daily Activity Burn (automatic)

  • 0.1% of all VFT in circulation burned daily

  • Distributed burn (all holders contribute proportionally)

  • Rewards active players

Burn Rate Projection

Year
VFT Burned
Cumulative

Year 1

~200M VFT

20% of initial supply

Year 2

~150M VFT

35% cumulative

Year 3

~100M VFT

45% cumulative

Year 5

~500M+ VFT

50%+ of initial supply

VGT Burn (Bonus Deflation)

  • Quarterly buyback & burn from platform revenue

  • 10% of marketplace fees

  • Locked VGT from inactive accounts (1+ year)

The Result

Unlike other GameFi projects that experienced hyperinflation and token death, VEFFUT's aggressive burn mechanisms ensure:

  • ✅ Decreasing token supply over time

  • ✅ Increasing scarcity and value

  • ✅ Sustainable long-term economy

  • ✅ Rewarding active players

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